A fragmentation tool enables me to shatter or displace the polygons comprising an object. I can specify and shatter a section of the object. There are parameters to set distances and the size of clusters of polygons. Rotation is a random feature. Often I accidentally find something interesting. Here I wanted great detail without confusion. Probably 30,000 fragments from numerous copies of the same fragmented object.The color of a fragment is determined by its location in space. I divided the world space into regions of color. Like many of my images I wish we could see it at 12 x 9 feet. I get the sense of layers of debris floating in endless outer space. It’s fun to see something like this moving through space as animation. I can’t wait for my new PC to arrive.
Categories
- Animation (5)
- Computer Graphics History (5)
- Digital Art (30)
- Technique (25)
Archives
3D computer graphics
3D world space
abstract animation
abstract art
algorithmic art
animation
art history
artificial intelligence
b-splines
CAD-CAM
Caravaggio
Cezanne
color
computer art
creativity
Digital Art
digital art technique
early computer graphics
fortran
fragmentation
Goya
Grant Wood
hardware
Leonardo
Monet
Motion painting
Oskar Fischinger
Picasso
Picasso's Guernica
print technology
punch cards
randomness
renderman
Roy Lichtenstein
scribbles
sfumato
shader
shaders
Technique
texture map
texture maps
Utamaro
Venus in the Garden
virtual reality
VR



Comments are closed.