Sometimes I prefer the mix of my traditional background as a painter and my experience with the computer. Read more »
| S | M | T | W | T | F | S |
|---|---|---|---|---|---|---|
| « Mar | ||||||
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 8 | 9 | 10 | 11 | 12 | 13 | 14 |
| 15 | 16 | 17 | 18 | 19 | 20 | 21 |
| 22 | 23 | 24 | 25 | 26 | 27 | 28 |
| 29 | 30 | 31 | ||||
Sometimes I prefer the mix of my traditional background as a painter and my experience with the computer. Read more »
I used a technique in computer graphics called geometry instancing, essentially making copies of the same object. I then spread them around in a world space. Read more »
Sometimes I get tired of the usual raster graphics. So I wanted something with the quality of lines but in the context of lighting models. I used a tool which can scale the polygons making them look like lines. Playing with fragmentation and random position and rotation, I was able to create layers of lines in space. It has more of a delicate feel and a nice change of pace for me. Probably should have made it a signature style and become rich and famous. But I get bored too easily and need to move on to something else. Money could motivate me to reconsider this direction.